8 Big Changes That Prove The Ocarina Of Time Remake Is More Than A Link To The Past
Nintendo has finally revealed its The Legend of Zelda: Ocarina of Time remake with a lengthy gameplay demonstration and luscious release date trailer. This long-awaited revival of the seminal masterpiece looks incredible, and is poised to be a very faithful take on Link’s first 3D adventure. But this dedication doesn’t mean that Nintendo isn’t introducing a bunch of new features to the game or updating aspects of the experience so it looks and plays better than ever. Here are eight major changes coming to the Ocarina of Time remake and why they might impact how the game looks, plays, and departs from the 1998 masterpiece. The jump button changes everything In the original Ocarina of Time, and several iterations of Zelda afterward, there was no dedicated jump button. Instead, Link simply had to run toward a ledge and hopefully use this momentum to land on a nearby platform without plummeting to oblivion. While the game was ahead of its time several decades ago, the lack of a jump button is awfully frustrating to anyone hoping to revisit it in 2026. Unless the angle was just right or you had wrestled with the camera ahead of time, there was always a chance of Link accidentally yeeti…