“Cult” Isn’t A Four-Letter Word In Join Us
Does being the leader of a cult automatically make you a bad guy? Doomsday cult sim Join Us might make that a more nuanced question than it initially appears. We got some hands-on cult-building time at Gamescom this year and saw a glimpse of how varied an experience different players could cultivate. You probably are a villain, but the flavor of your sin is yours to choose, and is it really all that terrible if you're merely herding your flock into salvation? Yes, you can ride pigs in the game, though there are more efficient means of transport. The premise is quick to establish itself: You've been chosen by the higher-ups to start your own cult at a run-down basecamp, the equivalent of going out to franchise a fast food restaurant in the middle of nowhere. How you run things is up to you, but the footnote to all of this is that the apocalypse is genuinely coming. Only your cult members will be able to survive, and even then, only if you prepare them sufficiently. It's a lot of pressure for an entry-level position. Corporate HQ keeps an eye on you, but remains largely hands-off; they'll send you blueprints for useful items and get you acquainted with the basics, but once it comes …