Guild Wars 3 Plays Unlike Any Other MMO, And That’s A Good Thing
Guild Wars 3 made its debut earlier this year at Summer Game Fest, but at the time it didn't give eager MMORPG fans much to go on aside from a name and a brief look at its aesthetic. Still, it was hard not to get excited about a new entry in an MMO franchise known for making bold moves, especially at a time when big swings in the genre are few and far between. After seeing an early-alpha, hands-off demo of Guild Wars 3 that highlighted its combat and movement, and listening to ArenaNet studio head Colin Johanson's answers during a subsequent Q&A, I'm happy to report that developer ArenaNet's history of pushing MMO boundaries seems to be alive and well. Guild Wars 3 looks to play unlike any other MMO on the market. That's because instead of the action bar filled with abilities seen in previous Guild Wars games or the tab-targeting gameplay many associate with MMOs, Guild Wars 3 is a fast and fluid action game, and one where you can use momentum, abilities, and the environment in unison to defeat foes. It's built with console players in mind (Guild Wars 3 will launch on PlayStation 5 as well as PC), with Johanson noting more and more PC MMO players are starting to use controllers as…