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www.gamespot.com · Sep 1

This New Roguelike Wants To Make Its Difficulty More Welcoming

Murals might look like a stylish take on the Hades roguelike formula at first glance, but Disney Illusion Island developer Dlala Studios isn't aiming to copy Supermassive's homework. Instead, the studio is looking to put its own spin on the genre, as it fuses dark fairy tales and hews closer to the action-first approach of modern-day Doom and Diablo. One other big difference in Murals is that it'll offer a customizable approach to difficulty, as Dlala Studios says it wants to prioritize player fun over punishing runs--unless you're into that kind of thing. "There are difficulty selectors, and you can kind of tweak some of the individual settings," Dlala CEO, Aj Grand-Scrutton, said to GameSpot. "We've kind of got some of the high-level ones you'd imagine: enemy damage, enemy health. We've also got stuff that affects the player's health. Something that [design director] Grant Allen was really keen on in Disney Illusion Island, we tried to make it as welcoming as possible. "And whilst this is obviously a slightly more core genre, we tried to do the same here. When we're building, we don't care about player deaths. Our goal isn't to kill the player; it's to make sure they have fun. W…

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