It Isn’t Debra Wilson’s Fault She’s In Everything
Debra Wilson’s voice, one of the most recognizable in video games, carries a singular authority. It’s a sound that’s propped up special agents, presidents, military commanders, dragons, demons, and Jedi masters. But despite her incredible range--Wolfenstein cutscene director Tom Keegan calls her "his muse" because he loves to work with her so much--she’s also one of gaming's most recognizable faces. Game developers often scan her and build characters around her commanding presence, individuality, and unmistakable aura. It’s a blessing and a curse for an actor who wants to inhabit characters. Wilson has voiced main characters in over 100 different games, but there is also at least a double-digit number of games in which the creators have used her physical likeness, as well. "I don’t necessarily dig it," Wilson told GameSpot in an exclusive interview. "Because I might as well be doing it on camera. It's hard to suspend your disbelief. There are people who are like, ‘Oh my God, she's in every f***ing game. What the f***?’ And there are other people like, ‘I am sick of looking at her face because I just want to play the game and not think of Debra Wilson.’" Recently, Wilson’s prominen…