No, That Video Is Not An Accurate Representation Of Fable’s Combat
During Gamescom week, the Playground Games team working on Fable released a video showing off the game's combat. That video received a fair amount of backlash online, due to a boss appearing not to react to incoming attacks at all. Having played Fable myself now, and taking part in plenty of fights against both normal mob enemies and a boss, I think it's safe to say that the published video doesn't reflect my experience of Fable's combat. During my time with Fable at Gamescom, I played with two different builds crafted by the development team. In both, my primary weapon was a hammer, but I had access to a normal bow with the first build and a repeater crossbow with the second. Alongside these different weapons, I had entirely different spells available. https://www.youtube.com/watch?v=vjQNvjTF56o&rco=1 The first loadout focused on all-out damage, with fire and lightning attacks available. The second loadout was more focused on crowd control, with an upgraded spell giving me the ability to raise groups of skeletal enemies into the air before bringing them crashing down to earth with a devastating thud. While I found the hammer pretty cumbersome, and it certainly wouldn't be my weap…