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www.gamespot.com · Sep 30

Diablo 5 Seems To Be Fixing Diablo 4’s Biggest Mistake

One of the biggest surprises of the year was the reveal of Diablo V at this year's BlizzCon. Sure, we'll have to wait until 2029 to get our hands on it, but take that decade-long wait cycles for new Diablo games! After sharing a first look at the game, Blizzard took the opportunity to talk about the improvements they’re making to Diablo V's gameplay design based on feedback from Diablo IV. Chief among them: the return of procedurally generated dungeons and worlds. Diablo IV was touted as the first “open-world” title in the series, and with that came the limitation of having a single pre-established world map; it never changed and players were forced to engage with it for hours and hours. And listen, I get the intent. It set Diablo IV apart from previous installments and made players feel like there was a compelling reason to move on from Diablo III. Even though that game had a huge focus on its world, it steered away from an interconnected, open-world map in favor of making parts of its world feel like dungeons themselves. Yet Diablo IV just feels truncated as a result. Is the map varied? Yeah, you have different biomes and events throughout, but despite these variances, it largel…

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