Onimusha: Way Of The Sword Made Me Realize I’ve Been Playing Action Games Wrong
There are a number of fights in Onimusha: Way of the Sword that get on my nerves. Greater Nue. Byakue for the, like, umpteenth time. Sasuke Uchiha--I mean, Sasaki Ganryu. The stupid last boss, who I thought would literally never die. I felled them, one after the other, most times on the first or second try, but it forced me to rethink how I played the game because the greatest enemy of all was actually the fickle camera. On multiple occasions, the camera would get stuck in a wall or phase through an enemy’s torso. Seeing where I was and who I was fighting became a battle itself as I fought on the actual battlefield--until I did one simple thing: I stopped locking on to what was in front of me. Suddenly, I felt like a true samurai warrior, my eyes observing the full combat zone as I more accurately predicted and reacted to my enemy’s movements. With this new freedom, I don’t know if I’ll ever go back to locking on to everything again. An Old Tactic In A New Game "What's that, Shizuka? You want me to stop locking on?" For the early stages of my time with Capcom’s macabre samurai adventure, I clicked the right stick in to lock onto the enemy who stood in front of my sword. It didn’t …