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www.gamespot.com · Sep 24

Put Remedy’s Immortality Toggle In All Games

In preparation for Remedy’s upcoming third-person action-adventure Control Resonant, I began my third or fourth replay of its predecessor. Despite my love for the original Control, with its floating workers and teleporting rubber ducks, I eyerolled at the idea of tackling one particularly large boss–it’s a giant anchor that shoots clocks and I refuse to elaborate. However, Remedy added a slew of accessibility options post-launch that have made Control more comfortable for more people. One of these was an "Immortality" toggle that, as the name suggests, prevents the player character dying while leaving all other elements of the game as is. After this last session with Control, I want to propose the following: Every single-player game with combat (barring some exceptions) should have this Immortality toggle. Turning on Immortality allowed me to experience Control fresh, without the burden of banging my head against difficult opponents or bosses. It remained exhilarating to be knee-deep in Control’s combat, with Remedy’s signature destruction and dazzling array of abilities. By the end of the game, main character Jesse Faden had turned into a powerful superhero: She flies, psychicall…

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